The second level, Shantytown, is dingier looking, with a linear lunge through waves of zombies and giant bugs. I’ll give you one guess, Chris, though I’ll take two if you say konepuukko. Walk up to a table with a mess of gunk on it and Chris’s reaction is: “A chainsaw…? What were they doing here?” Let’s see: Buzzing flies, check. I’m also not sure the “inspect” descriptions have the “gravitas” they once did. Some structures have destructible parts, but tethered to trigger-events. You can shoot and swing a knife “through” your partner (collision detection). Otherwise the mechanics feel really familiar: Do you waste precious time going for deadly headshots? Or fire at less vulnerable but easier to hit body parts, wasting precious ammo instead? Mix and match. Weapons: Ithaca M37 shotgun, M92F handgun, S75 rifle, grenades, and of course: the nondescript knife. Proceeding to the edges of things invokes a prompt to “jump down.” Stand by a closed door and you can “open” it, or near a window and you can “climb” (or smash) through. Movement and camera location feel comfortably Resident Evil 4-ish. They both make weird, repetitive gasping sounds, as if the locale were up the side of an extremely high-altitude mountain instead of somewhere sea-level. Sheva shuffles in place and runs the back of her partially gloved hands beneath her chin. Chris looks around and dusts himself off. Let the controller alone, and after a moment or two the already minimalist display icons melt away for unobstructed rubbernecking. I don’t know if there’s a design term that better describes it, so I’ll call it “the old invisible wall trick.” Waggle your knife at tree leaves or walls and nothing happens, you simply connect with empty air. The world around you has the sort of geometric irregularity you’d expect from the Real Deal, but your interaction with it is limited to the smooth, slightly recessed contours of the automap. She has a tattoo on her upper left arm that reads “shujaa.” Not ringing any bells. Her name is Sheva Alomar (first name apparently pronounced CHEV-uh) and I was going to say she had an Australian accent until I read that the actress who voices her was aiming for an African-English-European-Jamaican-Irish-East-Indian composite (which still sounds basically Australian to me). (I could be totally wrong, I’m just guessing based on the prevalence of that tree type in those areas.) Your companion, a woman, has a rifle slung across her back and a pistol in hand. Nearby: What looks to me like an African banana tree, which may suggest an East African locale like Uganda, Burundi, or Rwanda.
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